
From the start, Isaac realizes something isn’t right. In Awakened you once again take control of Isaac (or Carver in co-op) as you attempt to escape Tau Volantis following the events of the main campaign. But if you haven’t finished the campaign and view spoilers like vampires view sunlight, you may want to skip the next paragraph. It’s impossible to go into detail on the story without dropping some spoiler bombs, so this review won’t focus on that. The DLC picks up immediately after the conclusion of the main campaign and acts as an epilogue. Which brings us back to the question: where was this when Dead Space 3 was released? Seriously, that isn’t just rhetoric, it’s a legitimate question. It also creates a much different and far, far superior ending than that of the vanilla offering. The DLC is short, it can be completed in 3-4 hours or so at most, but it introduces more psychological horror.

And the ending was kind of dumb too.Īwakened addresses both of those concerns. The co-op made up for that to a degree and stomping the crap out of Necromorphs was far more fun with a friend, but the series still sacrificed what made it unique. It changed the character of the franchise and turned it into an average shooter, just with things that wanted to eat you instead of just shoot you (although the game had that too). It had its share of fun moments, especially (or perhaps even specifically) while playing co-op, but the shift from survival horror to a mutilation-fest was, in my opinion, a mistake for the series. Where was this when Dead Space 3 was released? That’s an important question when looking at DS3’s recently released DLC, Awakened, and one I’ll get back to in a moment. (As this DLC takes place after the events of Dead Space 3, there are some unavoidable spoilers below. Totally different tone from the rest of the game

This DLC should have been part of the main game
